4/6/2024 0 Comments Orcus 5eOrcus has advantage on saving throws against spells and other magical effects. Creatures created by these spells remain under its control indefinitely. Orcus always casts animate dead or create undead at maximum level and without any restrictions. If Orcus fails a saving throw, it can choose to succeed instead. 3/day each: circle of death, finger of death.At will: animate dead, chill touch (17th level), detect magic.Orcus can innately cast the following spells, requiring no material components: Orcus’s spellcasting ability is Charisma (spell save DC 28, +20 to hit with spell attacks). Orcus wields its iconic rod, the Wand of Orcus. Senses truesight 120 ft., passive Perception 28 Skills History +18, Perception +18, Religion +18ĭamage Immunities lightning, necrotic, poison bludgeoning, piercing, and slashing from nonmagical weaponsĬondition Immunities charmed, exhaustion, frightened, poisoned Saving Throws Dexterity +15, Constitution +20, Wisdom +18, Charisma +20
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